Family Drawing Challenges With Simple Rules

- Family drawing challenges work best when the rule changes the process
- Set up one fair drawing round
- Challenge 1: draw a memory snapshot
- Challenge 2: describe it and draw it
- Challenge 3: try a blind-contour portrait
- Challenge 4: fold and pass a hidden figure
- Challenge 5: build one shared scene
- How to keep the outcome about play, not talent
- Keep the materials and table safe
- Sources
Family drawing challenges work best when the rule changes the process
A good family drawing challenge gives everyone the same small job, a clear stopping point and permission to pass. Try drawing from memory, describing an unseen picture, adding to a folded figure or building one shared scene. Keep the results unscored: reveal them, notice the different choices and let each artist decide whether to explain their work.
You need paper and ordinary drawing tools, not a polished art kit. If you already use paper games for family night, these challenges fit the same low-preparation slot. The difference is that nobody has to find a correct word or beat a score.
Set up one fair drawing round
Put a sheet of paper and a drawing tool at every place. Choose pencils, crayons or washable markers that suit the youngest participant. Add scrap paper under each drawing if marks could transfer to the table. A timer is optional; one person can simply call the end of a short round.
Before choosing a challenge, agree on five house rules:
- Each person may draw, describe, hold the timer or pass.
- Nobody has to show or explain a drawing.
- Prompts avoid private, frightening or embarrassing subjects.
- Comments describe what someone noticed rather than judging artistic ability.
- The round ends at the announced signal, even if a picture feels unfinished.
These are Fun, Apparently house rules, designed to keep the activity easy to join. The Museum of Modern Art's family guidance similarly recommends simple instructions, room for individual choices and projects that do not demand advanced skill. It also advises adapting materials and processes to physical needs.
For a mixed-age group, use a subject everyone recognizes: a mug, a shoe, a pet, a tree or an imaginary vehicle. A participant who does not want to draw can choose the subject, describe an image, manage papers or announce time. Those are complete roles, not consolation jobs.
Challenge 1: draw a memory snapshot
Place one familiar object or a clear picture where everyone can see it. Give the group 30 seconds to look without drawing. Cover or remove it, then give everyone two minutes to draw what they remember.
When time ends, uncover the subject. Place drawings face up only with each artist's permission. The round has no winner and no accuracy score. Each person may name one detail they remembered, one they invented or one they would add next.
This format is based on a National Gallery of Art lesson in which students observe a setting, then create a picture from memory without notes or a preparatory sketch. The Gallery's discussion asks learners to compare remembered details such as color, relative size and placement with the original. The 30-second look and two-minute draw are Fun, Apparently timing choices, not museum rules.
If a young child finds a whole scene too much, show one object against a plain background. If memory is uncomfortable or difficult, leave the subject visible and turn the round into observation drawing. The aim is to notice, not to test anyone.
Challenge 2: describe it and draw it
Make pairs. Give the describer a simple picture that the drawer cannot see. Seat the pair so the image stays hidden without asking anyone to sit back-to-back if that position is uncomfortable.
Use this closed turn:
- The describer studies the picture for 20 seconds.
- For three minutes, the describer talks about shapes, position, size, lines and patterns.
- The drawer may ask clarifying questions but may not look at the source.
- At the signal, both people stop and compare the picture with the drawing.
- They swap roles with a new picture.
The Getty's Describe, Listen, Draw exercise uses the same core distinction: one partner describes an object, while the other sketches from words without seeing it; then the pair switches. Getty suggests discussing which words helped the listener picture the details. The short timing and permission to ask questions here are house choices.
Do not score resemblance. Instead, each pair can choose one phrase that communicated particularly well. A person who does not speak can type, write or point to prepared shape and position words. A person who does not draw can arrange simple shape cards or direct a helper's marks.
Challenge 3: try a blind-contour portrait
In blind-contour drawing, the artist looks at the subject rather than the page while the pencil follows the visible edges and shapes. The National Gallery of Art presents a three-minute blind-contour portrait exercise and asks the artist to keep their eyes on the subject.
For a family round, each artist chooses a willing subject: another person, a reflection, a photograph or a household object. Nobody is assigned as a portrait subject without agreement. Start with the pencil on the paper and draw for one minute without checking the page. Lifting the pencil is allowed in this version. At the signal, stop and look.
The unusual lines are the point, not a mistake to correct. Each artist may keep the page private, show it, add color or try the same subject again while looking normally. There is no best portrait and no vote. If keeping eyes off the page is disorienting, use a continuous-line challenge instead: look wherever needed, but make the whole drawing with one unbroken line.
Challenge 4: fold and pass a hidden figure
The Surrealists called their collaborative hidden drawing game the exquisite corpse. MoMA describes it as a process in which each person adds to a drawing or text without seeing the earlier contributions. This family version uses a four-part imaginary figure and fixed passing rules.
Fold each sheet into four horizontal panels, then unfold it. Everyone draws a head in the top panel. Extend two short connector lines just across the first fold, fold the head behind the paper and pass the sheet left. On the next sheet, draw a torso from the visible connectors, add connectors over the next fold, hide the panel and pass again. Repeat for legs, then feet or a base.
After four drawing turns, the person holding each sheet unfolds it. If there are fewer or more than four players, keep passing until all four panels are complete. A player may pass without drawing; the next person adds that panel before the paper moves again. If someone accidentally sees an earlier panel, play continues. If a connector is missing, the next artist starts near the center of the fold.
Reveal every finished figure at the same time. Do not rank the results. The group may give each creature a name only if the artists who worked on it want to. Anyone may opt out of displaying a sheet.
Challenge 5: build one shared scene
Put one large sheet in the middle or tape four ordinary sheets together on the back before play. Announce a neutral setting such as a park, an underwater town or a kitchen for giants. Each person takes one turn adding a single object, creature or background detail.
Players draw in a fixed clockwise order. A turn ends after one addition or one minute, whichever comes first. A player may pass. Existing marks may not be erased, covered or turned into a joke about another participant. Ask before adding detail to someone else's figure; otherwise, add beside it.
After everyone has had two turns, take one final optional circuit for connecting details: a road, a river, a trail of footprints or a shared sky. The drawing ends after that circuit. There is no score, tie or winning section. The group can title the scene together, accept the first title everyone agrees to or leave it untitled.
For a smaller working area, give each person a separate card and arrange the cards into one scene at the end. For limited reach, rotate the paper rather than asking participants to stretch across the table. MoMA's accessibility guidance recommends sturdy tables, comfortable seating, adequate light and enough working space; those basics matter more than an elaborate prompt.
How to keep the outcome about play, not talent
Choose the challenge before anyone sees the prompt so that one person is not singled out as the “good artist.” Use the same turn length, paper size and information for everyone, while allowing access adaptations. Equal conditions do not require identical tools: a thicker crayon, grip aid, larger sheet, tablet or helper can make the same task workable.
At the reveal, use questions with no ranking hidden inside them:
- What detail surprised you?
- Which rule changed your drawing most?
- What did you notice when the picture was hidden?
- Which part would you continue if there were another turn?
Avoid “Who drew it best?” and do not make adults guess which page belongs to the youngest artist. A person can say “pass” to any discussion question. The session ends after the planned reveal; another round starts only if the group wants one.
Keep the materials and table safe
Use art materials intended for the participating children's ages and follow their labels. The U.S. Consumer Product Safety Commission says art materials should carry an ASTM D-4236 conformance statement where practicable, and products intended for children under three must not contain or release small parts under the applicable rules.
Keep marker caps, detachable pencil grips, sharpeners and other small pieces away from young children and pets. An adult handles any sharpener or cutting needed before the session. These games require no scissors, craft knives, pins, staples, magnets, hot glue or loose decorations.
Use a stable table, comfortable seats and enough light to see the page. Keep drinks off the drawing surface. Replace cracked crayons, splintered pencils and dried markers rather than passing them around. Count caps and tools during cleanup, collect every scrap from the floor, and wash hands after using art materials as their labels direct.
If a prompt, portrait or reveal makes someone uncomfortable, stop that part and offer a blank page or another role. Permission to pass stays available after a round begins.
Sources
- National Gallery of Art: Cazin in the Quarry memory-drawing activity
- National Gallery of Art: Mindful Drawing activities
- Getty Education: Describe, Listen, Draw
- Museum of Modern Art: Personne (Nobody), exquisite corpse note
- Museum of Modern Art: Meet Me Practice, Guide for Families
- U.S. Consumer Product Safety Commission: Art Materials